AI Insights · Timothy · April 2024
Top 5 Free to Play Games on iOS in Netherlands: Q1 2024 Performance
Discover the performance trends of the top free-to-play games on iOS in the Netherlands for Q1 2024, with insights on weekly downloads, revenue, and active users.
The first quarter of 2024 saw significant activity in the free-to-play gaming sector on iOS in the Netherlands. Here, we break down the performance of the top 5 games: Candy Crush Saga, Brawl Stars, Royal Match, Gardenscapes, and Roblox.
Candy Crush Saga, published by King, experienced a steady increase in weekly revenue, peaking at around $276K in late January before stabilizing around $243K by the end of March. Weekly downloads fluctuated, starting at 5K in early January and seeing a slight dip mid-quarter, eventually closing at approximately 4.4K. Active users remained relatively stable, starting at 53K and ending the quarter at around 46K.
Brawl Stars, from Supercell, saw a remarkable rise in weekly revenue, beginning at $113K and reaching a high of $267K by the end of March. Downloads followed a similar upward trend, starting at 7.5K and peaking at 36.9K in the last week of March. Active user numbers also saw a substantial increase, beginning at 186K and climbing to 381K.
Royal Match, published by Dream Games, had a more stable performance in terms of revenue, fluctuating between $98K and $136K throughout the quarter. Downloads showed a downward trend, starting at 9.3K in early January and decreasing to 3.5K by the end of March. Active users remained consistent, averaging around 120K throughout the quarter.
Gardenscapes, by Playrix, maintained a steady revenue stream, starting at $98K and ending at $103K. Downloads were relatively low, beginning at 2.9K and closing at 1.5K. Active users showed a slight decline over the quarter, starting at 40K and ending at approximately 31K.
Roblox, from Roblox Corporation, experienced a varied revenue trend, starting at $118K and ending at $80K, with fluctuations throughout the quarter. Downloads began at 11K and saw a dip mid-quarter, ending at 7K. Active users remained strong, starting at 359K and peaking at 342K by the end of March.
For more detailed insights and analytics on the performance of these games, visit Sensor Tower.